Today, I want to extend some advice I continually try to follow in my pursuit of writing fiction: that you should be reading as much as you can, as often as possible. This of course extends to other storytelling mediums as well, whichever you want to be writing in. While this is probably obvious, what I feel can be overlooked, however — which I too am guilty of — is that you should read, watch, play, etc. as much outside of the genre you’re interested in writing about as possible.Read More »
Roland Deschain and his ka-tet—Jake, Susannah, Eddie, and Oy, the billy-bumbler—encounter a ferocious storm just after crossing the River Whye on their way to the Outer Baronies. As they shelter from the howling gale, Roland tells his friends not just one strange story but two…and in so doing, casts new light on his own troubled past.
Published in 2012, The Wind Through the Keyhole by Stephen King is part of his popular and acclaimed Dark Tower series. Written after the series’ completion, this novel takes place between The Dark Tower IV: Wizard & Glass and The Dark Tower V: Wolves of the Calla. The novel, apparently meant to fill in a noticeable gape between the two entries, explores some more of Roland’s personal history before embarking upon his quest, as well as expanding upon the lore of Mid-World.Read More »
While actually getting a lot of things right, Resident Evil: Revelations stands as a testament to a lot of what’s become wrong with the series. I recently completed the Nintendo 3DS version of the game, and mechanically it is quite well made. It follows the gameplay model of Resident Evil 4 and on the New Nintendo 3DS it feels even better thanks to the addition of the C-Stick. The game also does a decent job of injecting some survival horror back into the series, with interesting new creature designs, claustrophobic environments, and fairly limited resources.Read More »
With E3 just around the corner and Nintendo dedicating its presence to the next Legend of Zelda game, I thought I’d talk about some thoughts I’ve been having on the series lately.
I’ve started playing The Legend of Zelda: Skyward Sword for the first time, a game that I’m late getting to, but remember a lot of the buzz around its release. It’s had me thinking about the various visual/tonal styles the Zelda series has had over the last several console iterations. Since the departure from the more realistic style in Ocarina of Time and Majora’s Mask to the cell-shaded cartoony visuals of Wind Waker, people have been clamouring for a “serious” or “mature” looking Zelda game. For some reason or another Twilight Princess came up a little short for people — some even feeling the game was underrated in its time — and the marriage of the cartoony style and this “mature” style in Skyward Sword did not seem beloved either.Read More »