My Nagging Problem with ZombiU

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Developed by Ubisoft Montpellier, ZombiU was released for the Nintendo Wii U at launch back in November 2012, and again this year as Zombi for Xbox One, PlayStation 4, and PC. I recently completed the game on the Wii U.

You play as a random survivor in London, which has been ravaged by a zombie plague. Aided and guided by “The Prepper,” a former military man, your survivor must traverse the ruins of London to gather weapons and supplies, fortify the safe house, and eventually work toward trying to find a cure.

ZombiU is a fantastic survival horror game. I want to make that opinion clear now. I do have one big problem with it, however, which this post shall explain.Read More »

Destiny & The Importance of World-Building

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While I’m about a year late to the party I have recently started playing Destiny, an action role-playing first person shooter for last and current generation Microsoft and Sony consoles. The game is set in the far future after a “Golden Age” of colonization in the solar system by humanity, thanks to the technology granted to us by The Traveler, a gigantic sphere of extraterrestrial origin.

While there is a lot more explained about the circumstances of the world the game inhabits that I enjoy, and I am enjoying Destiny mechanically as well, I am continually dumbfounded by the lack of tangible world-building that was put into the game’s storyline and world. This was a criticism I’d heard before from friends and family as well as people in gaming media, but it’s been a whole other matter to experience it firsthand. The reason for this is the apparent fact that lore does actually exist, but you have to go out of your way to learn about it.Read More »

The Ending of Dead Space 3

Spoiler Warning: This post is very specifically about details of the Dead Space series as well as the ending of Dead Space 3. Read at your own discretion.

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Despite having received the game as a gift in 2013 and being a big fan of the series, I only just completed the storyline of Dead Space 3. The game continues a series of sci-fi horror video games developed by Visceral Games and published by Electronic Arts.

Something I heard consistently from friends and family that had played through it already was that by the end of the game far too much was explained about the source of the Necromorphs, the undead monstrosities that assault the player-character Isaac Clarke, and the Markers, alien spires that are the source of hallucinations, violence, and the spawning of these nightmarish creatures. Having now played through it, I’m not sure how I feel about it.Read More »

My Theory on Bioshock Infinite

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**Spoiler Warning for Bioshock Infinite**

Over the past couple of weeks I have been replaying the 2013 first-person shooter Bioshock Infinite on the Xbox 360. Though I have many thoughts related to this game that I want to flesh out more before writing about, I have a theory in relation to the world that the developer Irrational Games has created that I want to put out there, for the satisfaction of sharing if nothing else. I have not done any research into other people’s thoughts or official details on these aspects of the story, rather I want to share how I interpreted it myself when I first played it.Read More »

The Dark Departure – The Legend of Zelda: Majora’s Mask

SkullKid

This past week was a rather exciting one for me in terms of video games. Via a Nintendo Direct presentation on the 14th, Nintendo released information on their New Nintendo 3DS console, specifically with a special Majora’s Mask edition to be released. Having pre-ordered one for myself and the fast-approaching release of the revamped Majora’s Mask 3D next month, I decided I’d make a post discussing why The Legend of Zelda: Majora’s Mask is one of my favourite video games.Read More »